Friday, June 12, 2009

Onwards into the Ruins

I told you that Zul'Gurub (almost) clear won't satisfy me. So here I am, wondering if I should try and go into Ruins of Ahn'Quiraj (AQ20), since many classes (including a prot pally in our guild) are said to be able to solo it easily. I've never really been to AQ20 before, so it was all new experience for me. And what an experience it was!

Okay, first thing I learned is that trash has way larger aggro range than what trolls in ZG had. And even moreso, if I just remember thinking Blood Drinkers in ZG are annoying, trash here owns them in terms of annoyance. Bees that charge you every 5 seconds, enraging gladiators with too much hp... It's not hard really, my pet was surviving really nicely, but it's very annoying. Especially from the start, because you need to clear an area around the first boss otherwise you'll just wipe. Later in the instance, it gets better since you can mostly just walk around, and if neccesary, run through some guys and then Feign Death. So, let's proceed with the strategies. Oh, btw, I one-shotted all bosses, but I admit I've read some WoWHead and BRR's info before attempting them, so I had some knowledge how things work.

1. Kurinnaxx:

Okay, so this boss is really not much of a challenge. I had more problems clearing trash (wiping once because of massive aggro range) than actually killing him. He has a Mortal Strike-like debuff that stacks, but with Glyph of Mend Pet and all the talents for +healing received, my pet didn't really have any problems surviving. When he stacks the debuff Gorilladin's health went down to like 13k or so, but it quickly recovered back to 21k when the debuff faded off. The second thing he does is every 7 seconds or so he'll spawn some moving sand thingie underneath "random raid member", therefore you, and you need to run away from it before it's complete (like Anub'Rekhan in AN), because you'll get damage and -75% to hit, which is not a nice thing. So it's just that... oh, don't take aggro from your pet because boss will insta teleport you to him. Easy to be honest.

2. General Rajaxx:

In my opinion the hardest boss of the instance. As you can see from the screenshot I was really on low health after the kill, and I once barely survived at around 30% (got to like 500 hp!). This fight is also long, but phase 1 is easy. You talk to Lieutenant General Andorov and say you're ready, and you follow him and 4 other elites with warblades towards the area where Rajaxx is. Then there will 7 waves of mobs consisting of some gladiators, some flying women, and each time a different Captain. As usual, just wait till they all get in range, set auto-cast on Thunderstomp, throw Misdirection on Gorilla and Mend Pet, and I just nuked down one by one. Each of 7 Captains has different ability, but apart from 1 they aren't dangerous at all. One of them has a self-enrage though, on that one I killed him first while using Tranquilizing Shot to cool off his enrage everytime he did it. After 7 waves, all 5 of the allied NPCs were dead, but who cares :).

At this point, Rajaxx will rush towards you. He's basically got 2 abilities that in combination make fight quite more intense than other bosses. First is that he'll do an AoE knockback that will always reduce your current health by 50%. So first time it'll be around 12k, then 6k, then 3k etc., down to 250 or so. That stuff doesn't affect pet, but it's so long range you can't really outrange it (at least I couldn't). The second thing is he will occasionaly (after knockback) attack you instead of your pet, where you have to use Feign Death/Deterrence. Sometimes you'll just have both on cooldown, and with low health (you'll never be on high health due to constant knockbacks) he can really scrap your health down fast. That's why I used bandages and herbalism heal everytime I could. That's about it, keep it going and he should go down (hopefully) before you die.

3. Moam:

This boss is very easy. He will drain your mana and, after reaching a certan mana amount himself, turn into a statue and summon 3 sparks. At that time he will start doing some heavy AoE, as will the sparks. Luckily, our pets get -75% damage from AoE, so no worries :D. Just single target nuke sparks down, and boss will return to normal state again with 0 mana. He resets aggro though, so throwing Misdirection did help. Oh, and the thing I did I also used Viper Sting everytime off CD, to slow his accumulation of mana. That's really it. Keep Mend Pet up, and nuke. Really easy for us hunters, since we can't really go oom (Aspect of the Viper ftw).

4. Ossirian the Unscarred:

The first thing here is that you should clear the whole grounds before this boss, since you'll be kiting him around. There are around 8 of those huge walking guys over here, and you should nuke down each of them fast. Reason is that they randomly cast a Comet that, when hitting you, deals 13k (actually it's split between everybody hit, but since you'll always be the only one hit...), so you don't want to get 2 of those to land on you. Other abilities of them are not dangerous, they summon some low hp adds, do some DoT, explode on death... usual stuff.
So, after clearing the area it's time to pull the boss. The boss has a very hefty buff that increases his damage by A LOT. The only way to dispel this is to use the crystals that spawn (1 at a time can be up) when he's near. The first crystal is, luckily, in front of him, so I just hopped onto mount, pulled him down to the first crystal, dismount, Misdirect on the pet and start nuking him. One thing - you always try to save Bestial Wrath, Deterrence and Feign Death for when he will stun your pet, so you can unstun it / tank the boss for that 5 seconds. Keeping Mend Pet up should suffice for all incoming damage. More important thing is that as soon as you use one crystal, you start looking for the new one. Normally (80% of the time) they'll spawn somewhere close nearby, so you don't have to run much. Put pet on passive, follow, and move to next crystal. Also, you should use the new crystal around 5 seconds before the debuff from last crystal runs out, because it takes some time for it to affect him. The only thing that's a bit harsh is if there's no crystal in visible range. That means it's farther away. Put pet on passive and follow, and start looking for the new crystal straight away, otherwise he'll get bonus damage and you'll be dead meat. Repeat this, and he should go down. It's not really a hard fight, but it's really fun to do. He also got loads of health so you're fighting him for like 10 mins or so. Awesome fight.

Generally, I'm really surprised at how awesome the fights are. Except from the first boss the strategies are really innovative and fun, also there are 2 bosses I didn't try because they are rather hard for hunters, but so far as I've read on them they're fun as hell as well!

I really encourage any class that has some solo capabilities to come here. It's really lots of fun, if you don't let it scare you from first look.

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